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Game build in 48 hours for Ludum Dare 51, with the theme "Every 10 seconds".

It's a Tower Defence with:

  • 4 towers
  • 4 enemies
    • Enemy scaling - more enemies can be included in spawns every 20 rounds, and tough enemies appear after round 50.
  • 17~ upgrades, which can be researched multiple times

Engine: Unity
Art: Aseprite (with my eyes closed)
Sound: cfxr
Code: https://github.com/Rob6566/-LudumDare51


After the jam, I've made a bunch of changes for the post jam edition. View it here.

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